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Gardock ([personal profile] gardock) wrote2012-10-05 03:45 pm
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Let's Play Umineko no Naku Koro ni - Episode 2 Chapter 11

Episode 2 Chapter 11 – Magical Font Colors




Shannon and Genji report to Kinzo with bad news that he doesn't find all that bad at all.



He doesn't care if they try to fight back or call the police or whatever. It won't work anyway.




Well, as long as they're sticking it out as his servants, he's got an idea.



Now that most of the vultures are gone, writing a will shouldn't excite them in any ugly ways.



It's very unclear whether he's talking about chess or the kind of “game” Beatrice and Battler are playing. Nonetheless, he decides to dictate his life story, starting from the day he met Beatrice...

Of course we're fading to black.



Rosa hears where Kanon and Jessica are from Gohda and decides they can take care of themselves! That sure did already work out great.



Gohda and Nanjo passionately request getting the hell out of here. The remaining Ushiromiyas are okay with it, being all cried and/or screamed out.




Battler can't find any clues, anyway. There are no broken or open windows nor any doors aside from the main one. He has a crazy, out-there, random hunch that doors and keys will be significant, for some mysterious reason.



This is the first Battler, George, Maria and Nanjo see of the magic circle, since it's on the outside of the door and the door had been left open when they got there.



Maria's not gonna get to be as scary this time, with Rosa still around.



[BGM: Suspicion]





Maybe to send a message to Kinzo. Maybe just for theatricality. Probably because this place is supposed to be closely tied to the ritual of the epitaph.




So? What does it say?



What the hell. George tries to recall a sequence going M, B, T, Q, but they're numbers...



A number that means a really low probability... oh! Million, billion, trillion, quadrillion. The sign says something like “This door will only open at a probability of one in a quadrillion.” That's hella unlikely! I wish somebody had just come out and said it. This M, B, T, Q stuff sounds like some kind of infuriatingly obtuse hint to get through a filter of multiple translations. I'm cheating by calling attention to it, but the whole goddamn thing is cheating in the first place so it's only fair. You now have a whole 1% of the information needed to solve the epitaph.

Whatever the case, unlike the storage shed, this place doesn't make the servants look any more suspicious than anybody else. After all, the key to—wait.




The only key to the only door to the chapel went missing. It was found in a sealed envelope in Maria's handbag, which she received yesterday, when all six victims were clearly still alive and not in the chapel. Guess what that makes the culprit getting themself—much less six bodies, a fancy table and a shitload of candy—into the chapel last night?



Impossible.




For humans.

PAUSE.




It's your turn, Battler. You've got a mystery to solve. Explain how she did this without magic, pronto.



Time for some awesome, heroic EXCUSES AND STALLING

Come on, Battler. Try a theory at least. I'll give you a Booby Snack.





See, he doesn't have to prove shit. That was easy!



Oh my fucking god he's bad at this, what am I even doing here.




Battler, just stop. This is embarrassing.





Beatrice intends to prove that her room really is totally closed. That's not something you can do in a mystery. Because mysteries don't have witches in them.



She can just say that! Of course, Battler would have to be crazy to just take her word for it. Let me tell you right now, Beatrice lies fucking constantly. No matter what she says to him, he's free to ignore it. They'll just go back and forth in a high-stakes game of “Nuh-uh/Yah-huh.”



To circumvent that, she'll rely on something only witches can do. It's a new rule for their game.




Use of the red truth is one of the most basic yet useful powers in the world of fantasy. Using red truth, it's literally impossible to lie. It's mostly a privelege for game masters, since they're supposed to know everything about the world of their game board.

You could assume that the very statement “the red truth is infallibly true” is a lie, if you're more comfortable literally not being certain of anything. In the world of illusions and tricks, it's sacred. It's the one and only reliable, perfect source of information. Well, no, it's not, there's one other thing. But Battler's not smart enough to have figured the other one out yet and I think Beatrice would turn my feet into concrete and dunk me in a bottomless pool of boiling snake venom if I told him, so let's rely on the red truth for now! Haha! I'll let you know as soon as there's a little hint, okay, just so it's not a spoiler.




WRONG. She doesn't need to show you proof, Battler. She said it in red. In this world, that is proof. You wanted more information? She'll give it to you. But it allows her to be exactly as specific as she wants on a detail-by-detail basis. The flipside of this is that you still have some room to nitpick her arguments—there's nothing stopping a red truth-user from lying by omission or using tricky wording. It only guarantees that the exact statement being said is, technically, true.



So Battler's still in the game. Think, man! Use your smartness, instead of your much more plentiful dumbness!




On second thought maybe the red truth is a huge disadvantage to him after all.




Yyyyyyyep.




Maybe putting all my chips on Battler was a mistake.




We're talking about a rookie who still doesn't even believe in magic, up against the Golden Witch. Underdog stories are out of style.



[SFX: ahaha.wav]



Still kinda going overboard with the foot fetish, Beatrice.





Apparently. Sigh. He's not giving up, but raw conviction doesn't mean you can win. It's my own fault for getting my hopes up.



Huh?




He really isn't giving up. What's your play, Battler?





...Getting warmer...






Not there yet. Here's what he wants her to answer in red.




Nailed it!




A human could have given Maria a different key early on to create an alibi, then switched the keys out after doing their business in the chapel while everyone was asleep.



Well, okay, I was getting tired of typing “Beatrice” my self.



Aw, fuck, Beato, why you gotta be like that.



That's not enough, though. Battler is learning.



Nope! He's on the attack.




Hit Battler's music.

[BGM: Dread of the Grave]




It's a little more complicated than the key swap explanation, but that's just to make it more thorough. Beato gave Maria the real key, but that doesn't mean nobody took it back for a little while and replaced it when they were done.



Go ahead, say that didn't happen. Assuming it actually didn't.



No red. Just EXCUSES AND STALLING





How very specific. You're not the only one who can set a trap, Beato.



She has the head's ring. She can seal the same envelope as many times as she wants.





Checkmate, witches.





She can't deny it.





Battler's not chasing after any of the eighteen. That's not his job. As long as some human could have done it, Beatrice loses.





Battler wins this round. But it's not all gumdrops and ice cream from here on out. Beato will be out for revenge now. And he's given her an idea.






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